

But hopefully more on that later, as those mechanics haven’t been announced or discussed yet in the published materials.Īll in all, I think this is going to make one of the best growing mechanics we have seen thusfar in any Civilization game! It is no longer the rather strange, duplicated way we had in Civilization 4, nor the just global happiness thing from Civilization 5 (which to be honest, was kinda lacking on top of global happiness being frustrating). That should be giving some fun extra decisions in the game. I find that those two mechanics are in good. There is one last thing, and that is that the screenshot points out that War Weariness and Bankruptcy are returning and can provide (presumably) negative amenities (I cannot phantom a scenario where those two provide actual amenities -)). While understandably (because the Civilization 4 implementation wasn’t really any good), I feel this adds complexity and depth to your decisions on what to do to facilitate growth. The last installment to have that was Civilization 4 and Civilization 5 did away with that. This means that we are returning to a system where there are two mechanics responsible for city growth. In that way it’s similar to happiness in the former installments of Civilization. Mainly that if you do not have enough amenities, it will affect growth and other yields.

We can take another little thing from this screenshot however. This lists the sources of amenities nicely. We do know that happiness is calculated on a per-city basis. But after that it’s a bit unclear as to how they help in your cities. What I found in my play through at the press event (see my post here: Civilization VI: Press Event) is that luxury resources are contributing to the amenities. A lot of debate is going on that subject. Where you can get your amenities isn’t completely clear yet. So one under the housing limit, growth actually slows down to 50% and when you’re at the housing limit it slows down to only 25%! In the most recent batch of information it was shown that housing puts a brake on your growth when you get near the limit. We also know that housing comes from several sources, like buildings (granary) and improvements (farms provide 0,5 housing). Namely having enough housing and having enough amenities. The two most important things are that growing a city consists basically out of two parts. With the information released so far, we know a few things. I think you'll find Problem Solvered.Time to share my thoughts the part of Sid Meier’s Civilization VI that has to do with growing your cities. Give entertainment districts a go in your next game and see how much of a difference it makes. Become its suzerain and it's unique bonus is that bonus resources act like luxuries (I may be mistaken here, pretty sure it's Auckland, best to double check the Civ 6 wiki). You can also keep an eye out for Auckland Buenos Aires. I'm at work at the moment and can't remember the exact names, but there are more than one. Keep in mind you also have the arena providing a bonus to the city with the district.Īnother thing to do is to take some of the amenity giving policies. With three cities that Zoo is providing +3 and the Stadium +6. Wage war, conduct diplomacy, advance your. Become Ruler of the World by establishing and leading a civilization from the Stone Age to the Information Age. So you only need one of the cities to have an industrial district and one (either the same or a different one) with an entertainment district. Originally created by legendary game designer Sid Meier, Civilization is a turn-based strategy game in which you attempt to build an empire to stand the test of time. Since the Winter update, regional buildings don't stack. I usually try to have three cities that can be serviced by the same regional districts (entertainment district and industrial district). Zoo = +1 amenity for each city in 6 tiles, Stadium = +2 for each within six tiles.


Yes, you've got to use up a slot that could be getting you some useful yields, but they provide regional bonuses. Assist me with some luxuries, noble leader, and keep the people's hearts, content.Įntertainment Districts, get on them.
